Movement cards : Tau Aeronautica Imperialis
I’m currently working on Tau Aeronautica Imperialis movement cards, and boy, are the originals inaccurate. Based off a 40mm Hexagonal format, the published cards (and that means anything based on them since) is out by up to 5mm.
Now I’m unsure how big an issue this variance is, I’m no mathematician; but I do like geometry in artwork, which is why I created the map below to create every card accurately for moving the Hex bases of aircraft :
This was probably the most complex, it marks a high turn which required me to ensure the card was divided up in 80mm/20mm units, aligned by centring a core Hex column, then turn 180 a Hex : find the 20mm of the column center Hex to align it perfectly for the turn. The original card? 4mm out.
Call me obsessed, but I don’t get paid if my artwork fails to fit a print format, so I like my work accurate.









Having played quite a bit of aeronautica, I doubt that the cards being off a little matters at all, especially if both players are using the same set, although I am looking forward to see what your set looks like. The question I have is how do you use it exactly?
Hi Tyler,
Thanks for the feedback, good to hear it isn’t critical, at least now the cards will be overly accurate to the bases
I’m actually working on them right now, pouring with rain in Melbourne presently. (Oz)
The above geo-chart helps me layout the card and angles, then the line art is taken away and I make the card using it as a template.
Much like FW offering, you line up the arrows, but these have angled edges to aid quick place alignment, the concept is by Mageboltrat of Warseer, which I have tau-ified and changed several elements for fewer card variaitons and a measure of continuity.
More quite soon,
Seb.
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